Distributed systems typically require distributed garbage collection. If a client holds a proxy to an object in the server, it is important that the server does not garbage-collect that object until the client releases the proxy (and it can be validly garbage-collected). Most third-party distributed systems, such as RMI, handle distributed garbage collection, but that does not necessarily mean it will be done efficiently. The overhead of distributed garbage collection and remote reference maintenance in RMI can slow network communications by a significant amount when many objects are involved.
Of course, if you need distributed reference maintenance, you cannot eliminate it, but you can reduce its impact. You can do this by reducing the number of temporary objects that may have distributed references. The issue is considerably more complex in a multiuser distributed environment, and here you typically need to apply special optimizations related to the products you use in order to establish your multiuser environment. However, in all environments, reducing the number and size of the objects being used is typically the most effective optimization.
The techniques described in Chapter 4 are relevant to reducing the number of objects in a distributed system, and should be applied where possible.