With a few exceptions, these effects all do just about the same thing. They twist and contort your clip into funhouse mirror shapes. To use them well takes some experimentation on your part. Rather than explain them in detail, I'll lump similar effects together and use figure captions to identify them.
I will give brief explanations of the non-funhouse distortion effects at the end of this section.
You may have checked these effects out in Hour 11. They all use a similar interface, as shown in Figures 12.24?12.27.
The four effects shown in Figures 12.28?12.31 all create undulating, twisting effects:
These three effects, shown in Figures 12.32?12.34, are all After Effects effects, which means they do not have separate Settings dialog boxes. Note that Mirror and Twirl have a crosshair you place onscreen to set the focal point of the effect.
The effects shown in Figures 12.35 and 12.36 give the impression that something is dreadfully wrong with the viewer's TV. You can use them both on the same clip to really make things go haywire.
These effects deviate from the funhouse mirror tack. They create 3D beveled frame-like edges for your clips. Bevel Alpha, illustrated in Figure 12.37, uses graphics with alpha channels. Bevel Edges, illustrated in Figure 12.38, is for regular video clips. These are great tools to use when you're using motion settings to fly clips over another image. Either effect gives those flying clips extra depth.
This effect warrants special mention. As shown in Figure 12.39, Camera View gives the impression of a camera looking at your clip from different angles. In fact, it works a lot like the After Effects Basic 3D effect, which I'll cover in Hour 13, in that it rotates, flips, and zooms a clip. What makes it stand out from the Basic 3D effect is that it gives immediate feedback in its Settings dialog box.
Feel free to place the following four effects in your Duplicates folder: Horizontal Flip and Vertical Flip (Camera View is better), Image Pan (use Motion Settings instead), and Roll. Note that Roll is not a duplicate. It's simply useless. It "rolls" one edge of the screen around to the other side. This would be very cool if you could set the amount of the roll or animate it across the entire clip. Unfortunately, you can't.