The purpose of this chapter is to get you into the dynamic mindset. We started off by presenting what a dynamic site does and some of the tools involved, and we showed you a couple of examples of sites from a variety of industries that use the tools necessary to create dynamic sites.

We took a look at the major tools in Studio MX 2004 and presented a brief overview of their features. As you saw, they also integrate quite seamlessly with each other.

Having presented the tools, we looked at the people who will use them. We talked about the rise of the work team and reviewed the three major categories?Management, Design, and Code?of the team's composition. We also presented a brief overview of many of the more important roles played by each team member. Remember, the structure mirrors the complexity of the project, the budget, and your particular way of managing workflow.

Once the team goes to work, content starts to get created. We reviewed Asset Management from the perspective of Naming Conventions and File Management.

One of the more important file management tools is an integral feature of Dreamweaver MX 2004. File Check In and Check Out in Dreamweaver MX 2004 was reviewed from the way it is implemented to the way files are Checked In and Checked Out in order to avoid team members working on the same file simultaneously.

Having looked at a variety of the "soft" issues of web development, the next chapter gets a bit more specific and discusses the underlying structures?the architecture?of dynamic sites. It also demonstrates how to let the software do most of the work using specific productivity-boosting techniques using Flash MX 2004, Freehand MX, and Dreamweaver MX 2004. The chapter finished with an interesting discussion of how information is structured in a dynamic site.