As one last introductory note, I invite you to read the following RFC 1925 (by Ross Callon), perhaps ironically published April 1, 1996. Whatever your involvement in networking will be, you will find that there are certain inalienable and undeniable truths; herein are the Twelve Networking Truths:
The Twelve Networking Truths
Status of this memo:
This memo provides information for the Internet community. This memo does not specify an Internet standard of any kind. Distribution of this memo is unlimited.
This memo documents the fundamental truths of networking for the Internet community. This memo does not specify a standard, except in the sense that all standards must implicitly follow the fundamental truths.
The truths described in this memo result from extensive study over an extended period of time by many people, some of whom did not intend to contribute to this work. The editor merely has collected these truths, and would like to thank the networking community for originally illuminating these truths.
This Request for Comments (RFC) provides information about the fundamental truths underlying all networking. These truths apply to networking in general, and are not limited to TCP/IP, the Internet, or any other subset of the networking community.
1. It Has To Work.
2. No matter how hard you push and no matter what the priority, you can't increase the speed of light.
2a. (corollary). No matter how hard you try, you can't make a baby in much less than nine months. Trying to speed this up *might* make it slower, but it won't make it happen any quicker.
3. With sufficient thrust, pigs fly just fine. However, this is not necessarily a good idea. It is hard to be sure where they are going to land, and it could be dangerous sitting under them as they fly overhead.
4. Some things in life can never be fully appreciated nor understood unless experienced firsthand. Some things in networking can never be fully understood by someone who neither builds commercial networking equipment nor runs an operational network.
5. It is always possible to agglutinate multiple separate problems into a single complex interdependent solution. In most cases this is a bad idea.
6. It is easier to move a problem around (for example, by moving the problem to a different part of the overall network architecture) than it is to solve it.
6a. (corollary). It is always possible to add another level of indirection.
7. It is always something.
7a. (corollary). Good, Fast, Cheap: Pick any two (you can't have all three).
8. It is more complicated than you think.
9. For all resources, whatever it is, you need more.
9a. (corollary) Every networking problem always takes longer to solve than it seems it should.
10. One size never fits all.
11. Every old idea will be proposed again with a different name and a different presentation, regardless of whether it works.
11a. (corollary). See rule 6a.
12. In protocol design, perfection has been reached not when there is nothing left to add, but when there is nothing left to take away.