13.50 <valarray>

The <valarray> header declares types and functions for operating on arrays of numerical values. The intention is to provide types that could be optimized on certain hardware platforms for computationally-intensive programs. The consensus in the C++ user community seems to be that the standard failed to live up to the intentions. Several other numerical libraries, such as Blitz++ and MTL, provide high-performance matrix solutions. (See Appendix B for more information about Blitz++.) Most programs do not need <valarray>.

A valarray is a class template that represents a one-dimensional array of numerical values. The array can grow at runtime. All the arithmetic operators and mathematical functions are overloaded to work with two valarray arguments or with a valarray and a scalar. You can also work with parts of an array: slices, generalized slices, masks, and indirect arrays.

A slice is a set of elements of a valarray, with a starting index, a count, and a stride (an index interval). A generalized slice (gslice) lets the stride count and length vary, which can be used to implement multidimensional arrays. A mask is a valarray of flags, in which the flags indicate whether the corresponding item is part of the masked array. An indirect array is an array of indices. Each of these concepts is explained in this section.

The most important distinguishing feature of valarrays is that they do not allow aliasing, that is, an object cannot be an element of more than one valarray. This enables additional optimizations that are not possible on ordinary arrays.

Because valarray is optimized for performance, no error-checking is performed. Referring to an index out of range or operating on arrays of different size result in undefined behaviorthe same as with ordinary arrays. Unlike ordinary arrays, a convenient size( ) member function helps to ensure that you do not make mistakes.

See the <cmath> header for scalar mathematical functions and <numeric> for a few numeric algorithms. See <complex> for complex numbers.

Throughout this section, examples show valarray objects and subsets printed using operator<<, which is shown in Example 13-40.

Example 13-40. Printing a valarray or subset array
// Print a valarray on one line, enclosed by curly braces. For example: 

// "{ 1 2 3 }".

template<typename T>

void print_valarray(std::ostream& out, const std::valarray<T>& a)

{

  out << '{';

  for (size_t i = 0; i < a.size(  ); ++i)

    out << ' ' << a[i];

  out << " }";

}

   

// Print a slice_array, gslice_array, etc. by converting to a valarray.

// Converting a valarray to a valarray is wasteful, but harmless for these simple

// examples.

template<template<typename T> class U, typename T>

std::ostream& operator<<(std::ostream& out, const U<T>& x)

{

  print_valarray(out, static_cast<std::valarray<T> >(x));

  return out;

}
abs function template Computes absolute value

template<typename T> valarray<T> abs(const valarray<T>& a);

The abs function computes the absolute value of each element of a.

See Also

abs in <cmath>, abs in <cstdlib>

acos function template Computes inverse cosine

template<typename T> valarray<T> acos(const valarray<T>& a);

The acos function computes the inverse cosine of each element of a.

See Also

acos in <cmath>

asin function template Computes inverse sine

template<typename T> valarray<T> asin(const valarray<T>& a);

The asin function computes the inverse sine of each element of a.

See Also

asin in <cmath>

atan function template Computes inverse tangent

template<typename T> valarray<T> atan(const valarray<T>& a);

The atan function computes the inverse tangent of each element of a.

See Also

atan2 function template, atan in <cmath>

atan2 function template Computes inverse tangent of two arguments

template<typename T>

valarray<T> atan2(const valarray<T>& b, const valarray<T>& a);

template<typename T> valarray<T> atan2(const valarray<T>& b, const T& x);

template<typename T> valarray<T> atan2(const T& y, const valarray<T>& a);

The atan2 function computes the inverse tangent of y/x, in which y is a scalar or an element of b, and x is a scalar or an element of a.

See Also

atan function template, atan2 in <cmath>

cos function template Computes cosine

template<typename T> valarray<T> cos(const valarray<T>& a);

The cos function computes the cosine of each element of a.

See Also

cos in <cmath>

cosh function template Computes hyperbolic cosine

template<typename T> valarray<T> cosh(const valarray<T>& a);

The cosh function computes the hyperbolic cosine of each element of a.

See Also

cosh in <cmath>

exp function template Computes exponential

template<typename T> valarray<T> exp(const valarray<T>& a);

The exp function computes the exponential ex for each element x of a.

See Also

exp in <cmath>

gslice class Generalized slice

class gslice {

public:

  gslice(  );

  gslice(size_t start, const valarray<size_t>& size, 

         const valarray<size_t>& stride);

  size_t start(  ) const;

  valarray<size_t> size(  ) const;

  valarray<size_t> stride(  ) const;

};

The gslice class describes a generalized slice of a valarray. A generalized slice is a subset of the elements of a valarray, characterized by a starting index and a set of sizes and strides. The size and stride arrays must have the same size. Each size/stride pair denotes a set of elements at periodic indices. The number of elements in the generalized slice is equal to the product of the values in the size array. The elements are taken from a valarray at each index i:

i = start + S kj x stridej

in which kj takes all the values in the range [0, size[j]), and j is in the range [0, stride.size( )). The highest value of j varies fastest. With a single element in stride and size, gslice is the same as plain slice. Example 13-41 demonstrates gslice more clearly. Pay particular attention to the final gslice, where you can see how the indices advance, first with a stride of 3 (k1 ranges from 0 to 2), then with a stride of 2 (k0 ranges from 0 to 3)

Example

Example 13-41. Generalized slicing of a valarray
// Construct valarray objects from a few integers.

std::valarray<std::size_t> va(std::size_t a0)

{

  std::valarray<std::size_t> result(1);

  result[0] = a0;

  return result;

}

   

std::valarray<std::size_t> va(std::size_t a0, std::size_t a1)

{

  std::valarray<std::size_t> result(2);

  result[0] = a0;

  result[1] = a1;

  return result;

}

   

int main(  )

{

  using namespace std;

  valarray<int> a(24);

  for (size_t i = 0; i < a.size(  ); ++i)

    a[i] = i;

  cout << a << '\n';

// Prints { 0 1 2 3 4 5 6 7 8 9 10 11 ... 20 21 22 23 }

   

  cout << a[slice(1, 4, 3)] << '\n';

// Prints { 1 4 7 10 }

  cout << a[gslice(1, va(4), va(3))] << '\n';

// Prints { 1 4 7 10 }

   

  const valarray<int> const_a(a);

  cout << const_a[gslice(2, va(4, 3), va(2, 3))] << '\n';

// Prints { 2 5 8 4 7 10 6 9 12 8 11 14 }

}

Notice also that the final gslice requires a const valarray. This is because it contains degenerate slices, in which an element (e.g., 8) appears more than once in the result. The aliasing rules of a valarray prohibit multiple references to the same element, so if a const valarray were not used, the results would be undefined. By using a const valarray, the result is a copy of the sliced elements, so the two occurrences of element 8 are separate objects, not aliases for the same object, and disaster is averted.

A generalized slice is most often used to represent a multidimensional array. For example, you can treat a valarray of 24 elements as a 2 x 3 x 4 matrix. To extract a plane of the matrix, you can use a gslice. Figure 13-27 depicts the matrix and the plane. Example 13-42 shows the code.

Figure 13-27. A 3-D matrix stored in a valarray
figs/cppn_1327.gif
Example 13-42. Using gslice for multidimensional arrays
// See Example 13-41 for the va function.

int main(  )

{

  using namespace std;

  valarray<int> a(24);

  for (size_t i = 0; i < a.size(  ); ++i)

    a[i] = i;

  cout << a[gslice(1, va(2, 3), va(12, 4))] << '\n';

// Prints: { 1 5 9 13 17 21 }

}

To create an n-dimensional submatrix of an m-dimensional matrix, the size and stride arrays must both have length n. The size array determines the dimensions of the result.

Use the subscript operator to take a generalized slice of a valarray. You can assign a valarray to a generalized slice, in which the righthand side of the assignment must have the same size as the size of the slice. You can also convert the slice to a valarray, which copies only those elements of the slice to the new valarray.

When you take a generalized slice of a valarray, the result is a gslice_array object, but the gslice_array type is mostly transparent to the programmer. See gslice_array later in this section for details.

See Also

gslice_array class template, slice class

gslice_array class template Helper class for generalized slices

template <typename T>

class gslice_array {

public:

  typedef T value_type;

  void operator=(const valarray<T>&) const;

  void operator*=(const valarray<T>&) const;

  void operator/=(const valarray<T>&) const;

  void operator%=(const valarray<T>&) const;

  void operator+=(const valarray<T>&) const;

  void operator-=(const valarray<T>&) const;

  void operator^=(const valarray<T>&) const;

  void operator&=(const valarray<T>&) const;

  void operator|=(const valarray<T>&) const;

  void operator<<=(const valarray<T>&) const;

  void operator>>=(const valarray<T>&) const;

  void operator=(const T&);

  ~gslice_array(  );

private:

  gslice_array(  );

  gslice_array(const gslice_array&);

  gslice_array& operator=(const gslice_array&);

};

The gslice_array class template represents a subset of the elements of a valarray, called a generalized slice. To create a generalized slice, use valarray's operator[] with an argument of type gslice.

For some operations, the gslice_array object is transparent. In particular, you can assign a valarray to a gslice_array object (provided they have the same size), or you can construct a new valarray from a gslice_array.

If you want to perform other operations, such as non-assignment arithmetic, you must explicitly convert the gslice_array to valarray, as demonstrated in Example 13-43.

Example

Example 13-43. Using gslice_array
// See Example 13-41 for the va function.

int main(  )

{

  using namespace std;

  const int data[] = { 1, 2, 3, 4, 5, 6, 7, 8 };

  valarray<int> a(data, sizeof(data)/sizeof(data[0]));

  cout << a << '\n';

// Prints { 1 2 3 4 5 6 7 8 }

   

  cout << a[gslice(1, va(2, 2), va(4, 2))] << '\n'

       << a[gslice(0, va(2, 2), va(4, 2))] << '\n';

// prints:

//  { 2 4 6 8 }

//  { 1 3 5 7 }

   

  // operator+ is not defined for gslice_array, so cast to valarray to perform

  // addition.

  cout << 

    static_cast<valarray<int> >(a[gslice(1, va(2,2), va(4,2))]) +

    static_cast<valarray<int> >(a[gslice(0, va(2,2), va(4,2))])

       << '\n';

// Prints: { 3 7 11 15 }

   

  // Simple assignment does not require casting.

  a[gslice(0, va(2, 2), va(4, 2))] = 0;

  cout << a << '\n';

// Prints: { 0 2 0 4 0 6 0 8 }

   

  // Computational assignment does not require casting.

  valarray<int> ten(10, 4);

  a[gslice(1, va(2, 2), va(4, 2))] *= ten;

  cout << a << '\n';

// Prints: { 0 20 0 40 0 60 0 80 }

}

The members of gslice_array are straightforward. When using any of the assignment operators, the valarray on the righthand side must be the same size as the gslice_array on the lefthand side. You can also assign a scalar to every element of the array. Note that the default constructor, copy constructor, and copy assignment operator are all private. The purpose of this is to restrict the use of gslice_array so it can be used only as a return value from valarray's operator[].

See Also

gslice class, indirect_array class template, mask_array class template, slice_array class template, valarray class template

indirect_array class template Helper class for indirect arrays

template <typename T>

class indirect_array {

public:

  typedef T value_type;

  void operator=(const valarray<T>&) const;

  void operator*=(const valarray<T>&) const;

  void operator/=(const valarray<T>&) const;

  void operator%=(const valarray<T>&) const;

  void operator+=(const valarray<T>&) const;

  void operator-=(const valarray<T>&) const;

  void operator^=(const valarray<T>&) const;

  void operator&=(const valarray<T>&) const;

  void operator|=(const valarray<T>&) const;

  void operator<<=(const valarray<T>&) const;

  void operator>>=(const valarray<T>&) const;

  void operator=(const T&);

  ~indirect_array(  );

private:

  indirect_array(  );

  indirect_array(const indirect_array&);

  indirect_array& operator=(const indirect_array&);

};

The indirect_array class template represents a subset of the elements of a valarray. To create an indirect subset, use valarray's operator[] with an argument of type valarray<size_t>. The elements of the argument are the desired indices in the subset.

For some operations, the indirect_array object is transparent. In particular, you can assign a valarray to an indirect_array object (provided they have the same size), or you can construct a new valarray from an indirect_array.

If you want to perform other operations, such as non-assignment arithmetic, you must explicitly convert the indirect_array to valarray, as demonstrated in Example 13-44.

Example

Example 13-44. Using indirect_array
int main(  )

{

  using namespace std;

  const int data[] = { 1, 2, 3, 4, 5, 6, 7, 8 };

  valarray<int> a(data, sizeof(data)/sizeof(data[0]));

  cout << a << '\n';

// Prints: { 1 2 3 4 5 6 7 8 }

   

  // Specify the indices into a.

  const size_t p[] = { 2, 3, 5, 7 };

  valarray<size_t> indices(p, sizeof(p)/sizeof(p[0]));

  cout << a[indices] << '\n';

// Prints: { 3 4 6 8 }

   

  // Add 10 to the elements at the desired indices.

  valarray<int> ten(10, 4);

  a[indices] += ten;

  cout << a << '\n';

// Prints: { 1 2 13 14 5 16 7 18 }

   

  // Must cast to perform ordinary arithmetic.

  cout << static_cast<valarray<int> >(a[indices])

          * ten << '\n';

// Prints: { 130 140 160 180 }

}

The members of indirect_array are straightforward. When using any of the assignment operators, the valarray on the righthand side must be the same size as the indirect_array on the lefthand side. You can also assign a scalar to every element of the array. Note that the default constructor, copy constructor, and copy assignment operator are all private. The purpose of this is to restrict the use of indirect_array so it can be used only as a return value from valarray's operator[].

See Also

gslice_array class template, mask_array class template, slice_array class template, valarray class template

log function template Computes natural logarithm

template<typename T> valarray<T> log(const valarray<T>& a);

The log function computes the natural (base e) logarithm of each element of a.

See Also

log in <cmath>

log10 function template Computes common logarithm

template<typename T> valarray<T> log10(const valarray<T>& a);

The log10 function computes the common (base 10) logarithm of each element of a.

See Also

log10 in <cmath>

mask_array class template Helper class for mask arrays

template <typename T>

class mask_array {

public:

  typedef T value_type;

  void operator=(const valarray<T>&) const;

  void operator*=(const valarray<T>&) const;

  void operator/=(const valarray<T>&) const;

  void operator%=(const valarray<T>&) const;

  void operator+=(const valarray<T>&) const;

  void operator-=(const valarray<T>&) const;

  void operator^=(const valarray<T>&) const;

  void operator&=(const valarray<T>&) const;

  void operator|=(const valarray<T>&) const;

  void operator<<=(const valarray<T>&) const;

  void operator>>=(const valarray<T>&) const;

  void operator=(const T&);

  ~mask_array(  );

private:

  mask_array(  );

  mask_array(const mask_array&);

  mask_array& operator=(const mask_array&);

};

The mask_array class template represents a subset of the elements of a valarray. To create a mask subset, use valarray's operator[] with an argument of type valarray<bool>. An element is included in the result set if the corresponding element in the argument is true.

For some operations, the mask_array object is transparent. In particular, you can assign a valarray to a mask_array object (provided they have the same size), or you can construct a new valarray from a mask_array.

If you want to perform other operations, such as non-assignment arithmetic, you must explicitly convert the mask_array to valarray, as demonstrated in Example 13-45.

Example

Example 13-45. Using mask_array
// Simple average

template<typename T>

T avg(const std::valarray<T>& a)

{

  return a.sum(  ) / a.size(  );

}

   

int main(  )

{

  using namespace std;

  const int data[] = { 1, -3, 10, 42, -12, 13, -7, 69 };

  valarray<int> a(data, sizeof(data)/sizeof(data[0]));

  cout << a << '\n';

// Prints: { 1 -3 10 42 -12 13 -7 69 }

   

  // Print the values that are above average.

  cout << "avg=" << avg(a) << '\n';

  cout << a[a > avg(a)] << '\n';

// Prints: { 42 69 }

   

  // Force all negative values to be 0. Notice how no cast is needed for the

  // simple assignment.

  a[a < 0] = 0;

  cout << a << '\n';

// Prints: { 1 0 10 42 0 13 0 69 }

   

  // Other operations, such as multiplication by a scalar, are defined only for

  // valarray, so a cast is needed.

  cout << static_cast<valarray<int> >(a[a > 0]) * -1 << '\n';

// Prints: { -1 -10 -42 -13 -69 }

}

The members of mask_array are straightforward. When using any of the assignment operators, the valarray on the righthand side must be the same size as the mask_array on the lefthand side. You can also assign a scalar to every element of the array. Note that the default constructor, copy constructor, and copy assignment operator are all private. The purpose of this is to restrict the use of mask_array so it can be used only as a return value from valarray's operator[].

See Also

gslice_array class template, indirect_array class template, slice_array class template, valarray class template

operator* function template Performs multiplication

template<typename T>

valarray<T> operator*(const valarray<T>& a, const valarray<T>& b);

template<typename T>

valarray<T> operator*(const valarray<T>& a, const T& y);

template<typename T>

valarray<T> operator*(const T& x, const valarray<T>& b);

The * operator performs elementwise multiplication. It multiplies each x * y, in which x is a scalar or an element of a, and y is a scalar or an element of b. When multiplying two arrays, they must have the same size. The resulting array has the same size as the argument array(s).

operator/ function template Performs division

template<typename T>

valarray<T> operator/(const valarray<T>& a, const valarray<T>& b);

template<typename T>

valarray<T> operator/(const valarray<T>& a, const T& y);

template<typename T>

valarray<T> operator/(const T& x, const valarray<T>& b);

The / operator performs elementwise division. It divides each x / y, in which x is a scalar or an element of a, and y is a scalar or an element of b. When dividing two arrays, they must have the same size. The resulting array has the same size as the argument array(s).

operator+ function template Performs addition

template<typename T>

valarray<T> operator+(const valarray<T>& a, const valarray<T>& b);

template<typename T>

valarray<T> operator+(const valarray<T>& a, const T& y);

template<typename T>

valarray<T> operator+(const T& x, const valarray<T>& b);

The + operator performs elementwise addition. It adds each x + y, in which x is a scalar or an element of a, and y is a scalar or an element of b. When adding two arrays, they must have the same size. The resulting array has the same size as the argument array(s).

operator- function template Performs subtraction

template<typename T>

valarray<T> operator-(const valarray<T>& a, const valarray<T>& b);

template<typename T>

valarray<T> operator-(const valarray<T>& a, const T& y);

template<typename T>

valarray<T> operator-(const T& x, const valarray<T>& b);

The - operator performs elementwise subtraction. It subtracts each x - y, in which x is a scalar or an element of a, and y is a scalar or an element of b. When subtracting two arrays, they must have the same size. The resulting array has the same size as the argument array(s).

operator& function template Performs bitwise and

template<typename T>

valarray<T> operator&(const valarray<T>& a, const valarray<T>& b);

template<typename T>

valarray<T> operator&(const valarray<T>& a, const T& y);

template<typename T>

valarray<T> operator&(const T& x, const valarray<T>& b);

The & operator performs bitwise and on each x & y, in which x is a scalar or an element of a, and y is a scalar or an element of b. When operating on two arrays, they must have the same size. The resulting array has the same size as the argument array(s). The type T must be one for which operator & is defined.

operator| function template Performs bitwise or

template<typename T>

valarray<T> operator|(const valarray<T>& a, const valarray<T>& b);

template<typename T>

valarray<T> operator|(const valarray<T>& a, const T& y);

template<typename T>

valarray<T> operator|(const T& x, const valarray<T>& b);

The | operator performs bitwise inclusive or on each x | y, in which x is a scalar or an element of a, and y is a scalar or an element of b. When operating on two arrays, they must have the same size. The resulting array has the same size as the argument array(s). The type T must be one for which operator | is defined.

operator^ function template Performs bitwise exclusive or

template<typename T>

valarray<T> operator^(const valarray<T>& a, const valarray<T>& b);

template<typename T>

valarray<T> operator^(const valarray<T>& a, const T& y);

template<typename T>

valarray<T> operator^(const T& x, const valarray<T>& b);

The ^ operator performs bitwise exclusive or on each x ^ y, in which x is a scalar or an element of a, and y is a scalar or an element of b. When operating on two arrays, they must have the same size. The resulting array has the same size as the argument array(s). The type T must be one for which operator ^ is defined.

operator>> function template Performs right shift

template<typename T>

valarray<T> operator>>(const valarray<T>& a, const valarray<T>& b);

template<typename T>

valarray<T> operator>>(const valarray<T>& a, const T& y);

template<typename T>

valarray<T> operator>>(const T& x, const valarray<T>& b);

The >> operator performs right shift on each x >> y, in which x is a scalar or an element of a, and y is a scalar or an element of b. When operating on two arrays, they must have the same size. The resulting array has the same size as the argument array(s). The type T must be one for which operator >> is defined.

operator<< function template Performs left shift

template<typename T>

valarray<T> operator<<(const valarray<T>& a, const valarray<T>& b);

template<typename T>

valarray<T> operator<<(const valarray<T>& a, const T& y);

template<typename T>

valarray<T> operator<<(const T& x, const valarray<T>& b);

The << operator performs left shift on each x << y, in which x is a scalar or an element of a, and y is a scalar or an element of b. When operating on two arrays, they must have the same size. The resulting array has the same size as the argument array(s). The type T must be one for which operator << is defined.

operator&& function template Performs logical and

template<typename T>

valarray<bool> operator&&(const valarray<T>& a, const valarray<T>& b);

template<typename T>

valarray<bool> operator&&(const valarray<T>& a, const T& y);

template<typename T>

valarray<bool> operator&&(const T& x, const valarray<T>& b);

The && operator performs logical and on each x && y, in which x is a scalar or an element of a, and y is a scalar or an element of b. When operating on two arrays, they must have the same size. The resulting array has the same size as the argument array(s). The type T must be one for which operator && is defined. As with any other overloaded operator &&, short-cut evaluation is not supported.

operator|| function template Performs logical or

template<typename T>

valarray<bool> operator||(const valarray<T>& a, const valarray<T>& b);

template<typename T>

valarray<bool> operator||(const valarray<T>& a, const T& y);

template<typename T>

valarray<bool> operator||(const T& x, const valarray<T>& b);

The || operator performs logical or on each x || y, in which x is a scalar or an element of a, and y is a scalar or an element of b. When operating on two arrays, they must have the same size. The resulting array has the same size as the argument array(s). The type T must be one for which operator || is defined and yields a bool result or a result that can be converted to bool. As with any other overloaded operator ||, short-cut evaluation is not supported.

operator== function template Compares for equality

template<typename T>

valarray<bool> operator==(const valarray<T>& a, const valarray<T>& b);

template<typename T>

valarray<bool> operator==(const valarray<T>& a, const T& y);

template<typename T>

valarray<bool> operator==(const T& x, const valarray<T>& b);

The == operator compares each x == y, in which x is a scalar or an element of a, and y is a scalar or an element of b. When operating on two arrays, they must have the same size. The resulting array has the same size as the argument array(s). The type T must be one for which operator == is defined and yields a bool result or a result that can be converted to bool.

operator!= function template Compares for inequality

template<typename T>

valarray<bool> operator!=(const valarray<T>& a, const valarray<T>& b);

template<typename T>

valarray<bool> operator!=(const valarray<T>& a, const T& y);

template<typename T>

valarray<bool> operator!=(const T& x, const valarray<T>& b);

The != operator compares each x != y, in which x is a scalar or an element of a, and y is a scalar or an element of b. When operating on two arrays, they must have the same size. The resulting array has the same size as the argument array(s). The type T must be one for which operator != is defined and yields a bool result or a result that can be converted to bool.

operator< function template Compares for less-than

template<typename T>

valarray<bool> operator<(const valarray<T>& a, const valarray<T>& b);

template<typename T>

valarray<bool> operator<(const valarray<T>& a, const T& y);

template<typename T>

valarray<bool> operator<(const T& x, const valarray<T>& b);

The < operator compares each x < y, in which x is a scalar or an element of a, and y is a scalar or an element of b. When operating on two arrays, they must have the same size. The resulting array has the same size as the argument array(s). The type T must be one for which operator < is defined and yields a bool result or a result that can be converted to bool.

operator<= function template Compares for less-than-or-equal

template<typename T>

valarray<bool> operator<=(const valarray<T>& a, const valarray<T>& b);

template<typename T>

valarray<bool> operator<=(const valarray<T>& a, const T& y);

template<typename T>

valarray<bool> operator<=(const T& x, const valarray<T>& b);

The <= operator compares each x <= y, in which x is a scalar or an element of a, and y is a scalar or an element of b. When operating on two arrays, they must have the same size. The resulting array has the same size as the argument array(s). The type T must be one for which operator <= is defined and yields a bool result or a result that can be converted to bool.

operator> function template Compares for greater-than

template<typename T>

valarray<bool> operator>(const valarray<T>& a, const valarray<T>& b);

template<typename T>

valarray<bool> operator>(const valarray<T>& a, const T& y);

template<typename T>

valarray<bool> operator>(const T& x, const valarray<T>& b);

The > operator compares each x > y, in which x is a scalar or an element of a, and y is a scalar or an element of b. When operating on two arrays, they must have the same size. The resulting array has the same size as the argument array(s). The type T must be one for which operator > is defined and yields a bool result or a result that can be converted to bool.

operator>= function template Compares for greater-than-or-equal

template<typename T>

valarray<bool> operator>=(const valarray<T>& a, const valarray<T>& b);

template<typename T>

valarray<bool> operator>=(const valarray<T>& a, const T& y);

template<typename T>

valarray<bool> operator>=(const T& x, const valarray<T>& b);

The >= operator compares each x >= y, in which x is a scalar or an element of a, and y is a scalar or an element of b. When operating on two arrays, they must have the same size. The resulting array has the same size as the argument array(s). The type T must be one for which operator >= is defined and yields a bool result or a result that can be converted to bool.

pow function template Computes power

template<typename T>

valarray<T> pow(const valarray<T>& a, const valarray<T>& b);

template<typename T>

valarray<T> pow(const valarray<T>& a, const T& y);

template<typename T>

valarray<T> pow(const T& x, const valarray<T>& b);

The pow function computes the power xy, in which x is a scalar or an element of a, and y is a scalar or an element of b.

See Also

pow in <cmath>

sin function template Computes sine

template<typename T> valarray<T> sin(const valarray<T>& a);

The sin function computes the sine of the elements of a.

See Also

sin in <cmath>

sinh function template Computes hyperbolic sine

template<typename T> valarray<T> sinh(const valarray<T>& a);

The sinh function computes the hyperbolic sine of the elements of a.

See Also

sinh in <cmath>

slice class Slice of an array

class slice {

public:

  slice(  );

  slice(size_t, size_t, size_t);

  size_t start(  ) const;

  size_t size(  ) const;

  size_t stride(  ) const;

};

The slice class describes a slice of a valarray. A slice is a subset of the elements of a valarray at periodic indices. The slice has a starting index, a size, and a stride, in which the stride is the index interval. Figure 13-28 depicts slice(1,3,4) of a valarray.

Figure 13-28. Slicing a valarray
figs/cppn_1328.gif

Use the subscript operator to take a slice of a valarray. You can assign a valarray to a slice, in which the righthand side of the assignment must have the same size as the size of the slice. You can also convert the slice to a valarray, which copies only those elements of the slice to the new valarray.

When you take a slice of a valarray, the result is a slice_array object, but the slice_array type is mostly transparent to the programmer. See slice_array later in this section for details.

You can use a slice to treat a valarray as a two-dimensional matrix. A slice can specify a row or column of the matrix. For an n x m matrix, row r is slice(r*m, m, 1), and column c is slice(c, n, m), as you can see in Example 13-46.

Example

Example 13-46. A simple 2-D matrix class
template<typename T>

class matrix2D {

public:

  matrix2D(std::size_t rows, std::size_t columns) :

    rows_(rows), cols_(columns), data_(rows * columns) {}

  std::size_t rows(  ) const { return rows_; }

  std::size_t cols(  ) const { return cols_; }

  std::valarray<T> row(std::size_t r) const

    { return data_[std::slice(r*cols(  ),cols(  ), 1)]; }

  std::valarray<T> col(std::size_t c) const

    { return data_[std::slice(c, rows(  ), cols(  ))]; }

  std::slice_array<T> row(std::size_t r)

    { return data_[std::slice(r*cols(  ),cols(  ), 1)]; }

  std::slice_array<T> col(std::size_t c)

    { return data_[std::slice(c, rows(  ), cols(  ))]; }

  T& operator(  )(std::size_t r, std::size_t c)

    { return data_[r*cols(  )+c]; }

  T operator(  )(std::size_t r, std::size_t c) const

    { return row(r)[c]; }

  matrix2D<T> transpose(  ) {

    matrix2D<T> result(cols(  ), rows(  ));

    for (std::size_t i = 0; i < rows(  ); ++i)

      result.col(i) = static_cast<std::valarray<T> >(row(i));

    return result;

  }

private:

  std::size_t rows_;

  std::size_t cols_;

  std::valarray<T> data_;

};

See Also

gslice class, slice_array class template

slice_array class template Helper class for slice

template <typename T>

class slice_array {

public:

  typedef T value_type;

  void operator=(const valarray<T>&) const;

  void operator*=(const valarray<T>&) const;

  void operator/=(const valarray<T>&) const;

  void operator%=(const valarray<T>&) const;

  void operator+=(const valarray<T>&) const;

  void operator-=(const valarray<T>&) const;

  void operator^=(const valarray<T>&) const;

  void operator&=(const valarray<T>&) const;

  void operator|=(const valarray<T>&) const;

  void operator<<=(const valarray<T>&) const;

  void operator>>=(const valarray<T>&) const;

  void operator=(const T&);

  ~slice_array(  );

private:

  slice_array(  );

  slice_array(const slice_array&);

  slice_array& operator=(const slice_array&);

};

The slice_array class template represents a subset of the elements of a valarray, taken at periodic indices, called a slice. To create a slice, use valarray's operator[] with an argument of type slice.

For some operations, the slice_array object is transparent. In particular, you can assign a valarray to a slice_array object (provided they have the same size), or you can construct a new valarray from a slice_array.

If you want to perform other operations, such as non-assignment arithmetic, you must explicitly convert the slice_array to valarray, as demonstrated in Example 13-47.

Example

Example 13-47. Slicing a valarray
int main(  )

{

  using namespace std;

  const int data[] = { 1,2,3,4,5,6,7,8,9,10,11,12,13 };

  valarray<int> v(data, sizeof(data)/sizeof(data[0]));

  const int newdata[] = { 30, 70, 110 };

  valarray<int> rpl(newdata, 3);

  v[slice(2, 3, 4)] = rpl;

  cout << v << '\n';

// Prints: { 1 2 30 4 5 6 70 8 9 10 110 12 13}

  v[slice(3, 4, 2)] = -1;

  cout << v << '\n';

// Prints: { 1 2 30 -1 5 -1 70 -1 9 -1 110 12 13}

  valarray<int> mult(3, 2);

  v[slice(8, 2, 3)] *= mult;

  cout << v << '\n';

// Prints: { 1 2 30 -1 5 -1 70 -1 27 -1 110 36 13}

  cout << static_cast<valarray<int> >(v[slice(1, 5, 2)])

       << '\n';

// Prints: { 2 -1 -1 -1 -1}

  cout << static_cast<valarray<int> >(v[slice(4, 3, 2)]) +