The script in Listing E.11 will connect the Flash Communication Server client to a persistent SharedObject. If the object does not exist, it will be created. There is a simple read and write sample included.
application.onAppStart = function() { initSharedObject(); } initSharedObject = function () { // Create a new or connect to an existing persistent SharedObject server_so = SharedObject.get("mySharedObject", true); // Note: the following onSync event uses the onSync template script server_so.onSync = onSyncTemplate; // Write a property to the SharedObject using the setProperty method server_so.setProperty("myProperty", "myValue"); // Read a property from the SharedObject using the getProperty method var my_var = server_so.getProperty("getWhatsNew_rs"); trace("SharedObject Read Test: "+my_var); };