Chapter 12. Client-Side (Flash) ActionScript

Now that you have a grip on what's happening on the server, you can focus on controlling your Macromedia Flash Communication Server MX application using Flash ActionScript. A deep exploration of the Communication objects and the Flash Communication UI components will make up the bulk of this chapter. The chapter will also discuss messaging, scripting techniques, security, hardware devices, and some simple debugging techniques you can use.



    Part I: 10 Quick Steps for Getting Started