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Macromedia Flash Communication Server MX
Part I: 10 Quick Steps for Getting Started
Chapter 1. STEP 1: Installation and Setup
Installation and Setup
The Personal Edition
The Professional Edition
Before You Install
Ports
Installation
Macromedia Flash MX Components
After the Server Installation
Summary
Chapter 2. STEP 2: Your Development Environment
The Server Files
Servers and Access
The Authoring Environment: Macromedia Flash MX
The Testing Environment
Summary
Chapter 3. STEP 3: Get Connected
Define Your Application on the Server
Build the User Interface in Macromedia Flash MX
Testing the Movie
What to Check if Your Application Is Not Working
Summary
Chapter 4. STEP 4: Simple Chat and Video Conferencing
The Chat and UserColor Communication UI Components
The AVPresence Communication UI Component
The SetBandwidth Communication UI Component
Summary
Chapter 5. STEP 5: Monitoring and Managing the Server
What Happens When You Run Your Flash Communication Server MX Application?
ADMIN Component: Administration Console
Developer Component: Communication App Inspector
Developer Component: NetConnection Debugger
Summary
Chapter 6. STEP 6: ActionScript with 'NetConnection()'
The ActionScript Editor?a Primer
The 'NetConnection()' Object
'NetConnection()' Methods, Properties, and Events
Summary
Chapter 7. STEP 7: Streaming Video with 'NetStream()'
Overview
Streaming Video and Bandwidth
The 'NetStream()' Object, Methods, Properties, and Event
Playing Live Video
Summary
Chapter 8. STEP 8: Collaboration with 'SharedObject()'
SharedObject Methods
SharedObject Property
SharedObject Events
How Does the Shared Cursor Work?
Synchronization
Implementing SharedObjects
Data Management Using Slots
Summary
Chapter 9. STEP 9: Controller and Subscriber Applications
Controller Applications
Chapter Project Overview
Testing the Project
The Presentation File (simple_preso.swf)
Summary
Chapter 10. STEP 10: Lobby Applications
Lobby Application Overview
Chapter Exercises Overview
Summary
Part II: Implementing Macromedia Flash Communication Server
Chapter 11. Server-Side ActionScript (SSAS)
The main.asc File
Application Instances
Components and the ScriptLib Folder
Server-Side Objects
Debugging Techniques
Summary
Chapter 12. Client-Side (Flash) ActionScript
Macromedia Flash MX Communication Tools
The Communication ActionScript Objects
The Macromedia Flash Communication UI Components
Code Hinting
Debugging Techniques
Summary
Chapter 13. Accessing External Data
Macromedia Flash Remoting MX
NetServices in Macromedia Flash MX
NetServices on the Macromedia Flash Communication Server
Project: Using Remoting to Authenticate a User
Summary
Chapter 14. Server Administration
The Server Structure
The Server
The Adaptor
The Virtual Host
The Application
Creating Multiple Adaptors and Virtual Hosts
Summary
Chapter 15. Communication Application Architecture Strategies
What Does What When?
Handling Connection Failures
Security
ActionScript Techniques
Server Management API
Additional Resources
Summary
Part III: Tutorials
Chapter 16. Build a Technical Support Application
Live Support Lobby Application
Live Support Session Application
Summary
Chapter 17. Making Faces: The Living Emoticon
The User Perspective
Putting Macromedia Flash MX in Developer Mode
The Interface
Macromedia Flash ActionScript (Frame 1)
Summary
Chapter 18. Build Training and Education: The Virtual Classroom
Student User Case Study
Teacher User Case Study
The Interfaces
The Code
Summary
Appendix IV: Appendixes: Quick Reference Guides
Appendix A. Server-Side Objects Quick Reference
Application Object
Client Object
NetConnection Object
NetServices Object (Macromedia Flash Remoting MX)
RecordSet Object
SharedObject Object
Stream Object
Appendix B. Macromedia Flash ActionScript Objects Quick Reference
Camera Object
Microphone Object
NetConnection Object
NetServices Object
NetStream Object
RecordSet Object
SharedObject Object
Video Object
Appendix C. Information Objects (Server and Client) Quick Reference
Appendix D. Macromedia Flash UI Component Objects Quick Reference
Common Methods
Lurker Mode
Macromedia Flash UI Component ActionScript Objects
Appendix E. Useful ActionScript Templates Quick Reference
Checklist for Creating a New Application
ActionScript Connect and Connect UI Components
Publish a Camera and Microphone
Subscribe to a Live or Recorded Stream
onStatus Catch-All Template (SSAS and Flash)
onSync Template (SSAS and Flash)
Connect and Create a Remote SharedObject (Flash)
Connect and Create a Local SharedObject (Flash)
Connect and Create a SharedObject (SSAS)
Connect a Database with Macromedia Flash Remoting MX Using SSAS
Connect a Database with Macromedia Flash Remoting MX Using Flash ActionScript
Invoking a Server Function from Macromedia Flash
Invoking a Macromedia Flash Function from SSAS
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