Review questions

A

Name three important members of the cGame class.

B

What is the sequence of actions performed by the cGame::step(dt) method?

C

Which of the game's fields are normally set in the cGame constructor?

D

What is the seedCritters method used for, and when is it called?

E

What are two things that are typically checked for in adjustGameParameters ?

F

What aspects of the game are set in initializeView and in InitializeViewpoint ? Why are these methods separate?

G

What is the viewpoint critter?

H

How can you control the status bar message of a game?

I

What class does cBiota inherit from?

J

Why does the Pop Framework use the cServiceRequest class? What software pattern is this an example of?



    Part I: Software Engineering and Computer Games
    Part II: Software Engineering and Computer Games Reference