A |
Name three important members of the cGame class. |
B |
What is the sequence of actions performed by the cGame::step(dt) method? |
C |
Which of the game's fields are normally set in the cGame constructor? |
D |
What is the seedCritters method used for, and when is it called? |
E |
What are two things that are typically checked for in adjustGameParameters ? |
F |
What aspects of the game are set in initializeView and in InitializeViewpoint ? Why are these methods separate? |
G |
What is the viewpoint critter? |
H |
How can you control the status bar message of a game? |
I |
What class does cBiota inherit from? |
J |
Why does the Pop Framework use the cServiceRequest class? What software pattern is this an example of? |