A |
What does the default cCritter::collide method do? Which quantities does it conserve? |
B |
How many pairs of critters can be found in a set of ten critters? In a set of 100 critters? |
C |
What is the meaning of the cCritter _collidepriority field? How is it used in the cCritter::collidesWith method? And, finally, where is the collidesWith method used? |
D |
Where does the Pop Framework keep a cCollider *_pcollider object? What is the purpose of this cCollider object? |
E |
Why does the Pop Framework choose to implement cCollider as a linked list instead of as an array? |
F |
How does the cCritterWall::collide differ from the normal cCritter::collide ? |