Review questions

A

What are some child classes of the cCritter class?

B

What are the cCritter methods most commonly overridden?

C

What are the three classes to which the cCritter delegates functionality?

D

In updating the critter's motion, what do we do to keep the critter from running off towards infinity or from acquiring an unrealistically large velocity?

E

What is the meaning of the information in the cCritter 's _outcode field?

F

Why is the cCritter draw method code an example of the Template Method pattern?



    Part I: Software Engineering and Computer Games
    Part II: Software Engineering and Computer Games Reference