A |
What are some child classes of the cCritter class? |
B |
What are the cCritter methods most commonly overridden? |
C |
What are the three classes to which the cCritter delegates functionality? |
D |
In updating the critter's motion, what do we do to keep the critter from running off towards infinity or from acquiring an unrealistically large velocity? |
E |
What is the meaning of the information in the cCritter 's _outcode field? |
F |
Why is the cCritter draw method code an example of the Template Method pattern? |