Chapter 3. The Pop Framework

    Section 3.1.  Object-oriented simulations

    Section 3.2.  Running and testing the Pop program

    Section 3.3.  The Pop source code

    Section 3.4.  The essential Pop classes

    Section 3.5.  UML class diagrams

    Section 3.6.  Using the Pop Framework

    Review questions

    Exercises



Part I: Software Engineering and Computer Games
Part II: Software Engineering and Computer Games Reference