Chapter 18. Interesting worlds

In this chapter we'll discuss some ways of enriching a game by changing the world. We'll discuss these four additions to a world.

  • Side-scroller. Make the world long and thin and have your player move through it.

  • Gravity. Put in gravitational forces.

  • Walls. Put walls into the world.

  • Trails. Use color to mark out a trail the player can move on.



    Part I: Software Engineering and Computer Games
    Part II: Software Engineering and Computer Games Reference