A |
Why is an object-oriented approach useful for simulation? |
B |
What are some of the different game modes that the Pop program runs in? |
C |
What is the difference between a *.h file and a *.cpp file? |
D |
What do the *.res file and the *.sln or *.dsw file do? |
E |
Draw the component diagram of the Windows build process. |
F |
Draw a class diagram for the Pop Framework. |
G |
What is the relationship between cGame, cCritter, and cSprite ? |
H |
What is the difference between composition and inheritance? |
I |
How many files do you need to edit to write a game with the Pop Framework? How do you get started? |