Review questions

A

Why is an object-oriented approach useful for simulation?

B

What are some of the different game modes that the Pop program runs in?

C

What is the difference between a *.h file and a *.cpp file?

D

What do the *.res file and the *.sln or *.dsw file do?

E

Draw the component diagram of the Windows build process.

F

Draw a class diagram for the Pop Framework.

G

What is the relationship between cGame, cCritter, and cSprite ?

H

What is the difference between composition and inheritance?

I

How many files do you need to edit to write a game with the Pop Framework? How do you get started?



    Part I: Software Engineering and Computer Games
    Part II: Software Engineering and Computer Games Reference