Why is an object-oriented approach useful for simulation?
What are some of the different game modes that the Pop program runs in?
What is the difference between a *.h file and a *.cpp file?
What do the *.res file and the *.sln or *.dsw file do?
Draw the component diagram of the Windows build process.
Draw a class diagram for the Pop Framework.
What is the relationship between cGame, cCritter, and cSprite ?
What is the difference between composition and inheritance?
How many files do you need to edit to write a game with the Pop Framework? How do you get started?