Given a cController *pcontroller object, how would you find out if the Left Arrow key is being pressed?
What software pattern is embodied by the critter's use of a cListener object?
How does the cListener::listen method get called?
How does a critter respond to keys when it uses the Arrow listener? The scooter?
What does the cListenerCursor do to a critter that uses it?
What are the three kinds of viewer listeners the Pop Framework uses?
What is the difference between a critter's attitude matrix and its motion matrix?