Chapter 4. Animation

    Hacks #26-34

    Section 26.  Smooth Scripted Motion

    Section 27.  Time-Controlled Movement

    Section 28.  Quick, Bandwidth-Efficient Character Animation

    Section 29.  alt-Flash: Motion Graphics Alternatives

    Section 30.  Deja New Animations

    Section 31.  Hacking The Matrix

    Section 32.  Computer-Generated Character Animation

    Section 33.  Particle Effects

    Section 34.  Shape Tweening Complex Shapes