Chapter 5. 3D and Physics

    Hacks #35-41

    Section 35.  Simulate 3D

    Section 36.  Panoramic Images

    Section 37.  An Optimized 3D Plotter

    Section 38.  Use Acceleration to Simulate Gravity and Friction

    Section 39.  Simulate a Throw

    Section 40.  Detect Multiple Collisions

    Section 41.  Turn Toward a Point



 
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